Gamification of Cognitive Experiments
Do gamelike features increase or decrease the validity of cognitive experiments?
Hawkins, G. E., Rae, B., Nesbitt, K. V., & Brown, S. D. (2013). Gamelike features might not improve data. Behavior research methods, 45(2), 301-318.
Lindstedt, J. K., & Gray, W. D. (2015). Meta-T: TetrisⓇ as an experimental paradigm for cognitive skills research. Behavior research methods, 47(4), 945-965.
Hawkins, G. E., Rae, B., Nesbitt, K. V., & Brown, S. D. (2013). Gamelike features might not improve data. Behavior research methods, 45(2), 301-318.
Lindstedt, J. K., & Gray, W. D. (2015). Meta-T: TetrisⓇ as an experimental paradigm for cognitive skills research. Behavior research methods, 47(4), 945-965.